

Matched thumb end joint axes to the rest of the fingers.Īdded option to turn off skirt auto-follow joints on root control (red circle).įixed minor skinning issues on the gloves. Removed FK hand influence entirely when in IK mode.

Version History Version 1.2 – (04/19/21)Īdded new dual-scythe weapon to coincide with the release of GAME ANIM: Video Game Animation Explained – 2nd Edition.įixed a duplicate-named joint preventing exporting to Unreal.Ĭorrectly set up the collision control (red arrow) to enable “root motion”. It’s not essential, but it would be appreciated if you would mention the website in any credits and/or tag #azririg or (on twitter and instagram) to gain visibility and follow her progress.

Please feel free to use her in your animations, demo reels and non-commercial game prototypes. The AZRI character remains the property of Matthew Bachnick, while this rig file is the property of Jonathan Cooper, and was rigged by Sol Brennan. The free AZRI Rig is provided via a standard NonCommercial License free of charge to accompany the book GAME ANIM: Video Game Animation Explained, for video game animation education and non-commercial gameplay prototyping purposes. It is recommended to then reference the rig into a clean Maya scene so you can replace the rig as updates become available. zip file and unzip the contents, retaining the hierarchy such that the folder structure has the textures folder at the same level as the main Maya file AZRI.ma so the textures load correctly. The free AZRI Rig is a simple animation rig for Maya 2018 and above, representative of video game projects aimed at retaining a high frame rate when working even on lower-end machines, with a goal of facilitating video game animation education and non-commercial gameplay prototyping. Go the Tutorials page if you’re new to Maya to get up and running animating AZRI quickly and easily, as well as see the unique features of this rig here.
